NEWS

stein.world Roadmap (2024-07-23)

The stein.world roadmap got an overall update, to give an up to date overview of whats planned next. Be aware, this roadmap still only shows our current plan and can change at any time!

As the gitkraken board is now discontinued, I put a bit more effort into the visual roadmap below, to be able to post updated versions of it more often.

The three main goals for stein.world are still: adding some minor improvements, creating the level 40 zone and then creating the first main city for the game. You may have noticed, that there are way more sub goals now then in the previous version. This is to give a more realistic view and better understanding on how much work is still left.<

Below you see an overview of the current roadmap state. The bars beside the main goals and sub goals are progress bars for the sub goals which are completed. The percentage may not add up to the amount of goals, as single sub goals may have a bigger weight. The Count beside it shows how many sub goals are below the given one. The dots in front of the sub goals show the state of the entry. No color means, it is still to do, blue colored ones are currently in progress and green ones are done.

Goals which are already done, may not be on the live version yet and I will remove some of the done (sub) goals in future versions of the roadmap, to reduce the size a bit.

LiveLiveMinor ImprovementsLive/Minor Improvements24.1%29Level 40 ZoneLive/Level 40 Zone18.0%77Level 40 Wave DungeonLive/Level 40 Wave Dungeon0.0%8Level 40 Dungeon #1Live/Level 40 Dungeon #10.0%9Level 40 Dungeon #2Live/Level 40 Dungeon #20.0%7Main CityLive/Main City0.0%9OtherLive/Other0.0%5...Live/...Fix dropped items not scaling after ui scale changeLive/Minor Improvements/Fix dropped items not scaling after ui scale changeIncrease general font sizeLive/Minor Improvements/Increase general font sizeRemove Legacy of Waldenbach from JugularLive/Minor Improvements/Remove Legacy of Waldenbach from JugularRemove unused CSSLive/Minor Improvements/Remove unused CSSFix guild chat not showing dateLive/Minor Improvements/Fix guild chat not showing dateItem Feedback On FailLive/Minor Improvements/Item Feedback On FailAdjust Low Level EnemiesLive/Minor Improvements/Adjust Low Level EnemiesEnemy ClassificationsLive/Minor Improvements/Enemy ClassificationsShop Entries with Quest dependenciesLive/Minor Improvements/Shop Entries with Quest dependenciesGive 1hp enemies default attackLive/Minor Improvements/Give 1hp enemies default attackAdd new automod patternsLive/Minor Improvements/Add new automod patternsTeleport to graveyard on login if on not walkable tileLive/Minor Improvements/Teleport to graveyard on login if on not walkable tileFix totem threat/xp stealingLive/Minor Improvements/Fix totem threat/xp stealingFix priest shield for pvpLive/Minor Improvements/Fix priest shield for pvpFix miss matching quest shirtsLive/Minor Improvements/Fix miss matching quest shirtsIndicator on new inventory itemsLive/Minor Improvements/Indicator on new inventory itemsFix dragon staff and firework rangesLive/Minor Improvements/Fix dragon staff and firework rangesAdmin Panel ImprovementsLive/Minor Improvements/Admin Panel ImprovementsSecurity ImprovementsLive/Minor Improvements/Security ImprovementsBuild OptimizationsLive/Minor Improvements/Build OptimizationsEditor fixesLive/Minor Improvements/Editor fixesReload button in optionsLive/Minor Improvements/Reload button in optionsCancel button for craftingLive/Minor Improvements/Cancel button for craftingKeep players logged in while using premium shopLive/Minor Improvements/Keep players logged in while using premium shopLogout player on Dungeon errorLive/Minor Improvements/Logout player on Dungeon errorAdd link to play store on landing pageLive/Minor Improvements/Add link to play store on landing pageAdd trailer or watchpage on landing pageLive/Minor Improvements/Add trailer or watchpage on landing pageOptimize Inventory performanceLive/Minor Improvements/Optimize Inventory performanceEvent specific Points of InterestLive/Minor Improvements/Event specific Points of InterestZone PlanningLive/Level 40 Zone/Zone PlanningRebalance ClassesLive/Level 40 Zone/Rebalance Classes0.0%4House Interior MapLive/Level 40 Zone/House Interior Map41.7%12Cave MapLive/Level 40 Zone/Cave Map100.0%13Teleporters for Entrances/StairsLive/Level 40 Zone/Teleporters for Entrances/StairsNPCsLive/Level 40 Zone/NPCs0.0%4Enemies (Visuals/Attacks/Placement)Live/Level 40 Zone/Enemies (Visuals/Attacks/Placement)0.0%1QuestsLive/Level 40 Zone/Quests0.0%1ItemsLive/Level 40 Zone/Items0.0%8ProfessionsLive/Level 40 Zone/Professions0.0%6NPC ShopsLive/Level 40 Zone/NPC Shops0.0%5Loot TablesLive/Level 40 Zone/Loot Tables0.0%5Extend daily rewardsLive/Level 40 Zone/Extend daily rewardsUpdate trade from scrollLive/Level 40 Zone/Update trade from scrollSignsLive/Level 40 Zone/Signs0.0%2MailboxesLive/Level 40 Zone/MailboxesMapLive/Level 40 Zone/Map0.0%3Decorations (eg. Waterfalls)Live/Level 40 Zone/Decorations (eg. Waterfalls)CrittersLive/Level 40 Zone/CrittersTrigger System for World/DungeonsLive/Level 40 Zone/Trigger System for World/DungeonsFix visual tile errorsLive/Level 40 Zone/Fix visual tile errorsEnemy groups in regular worldLive/Level 40 Zone/Enemy groups in regular worldSet BonusLive/Level 40 Zone/Set BonusShow quest starting point on mapLive/Level 40 Zone/Show quest starting point on mapDisplay dead players as gravestonesLive/Level 40 Zone/Display dead players as gravestonesMapLive/Level 40 Wave Dungeon/MapEnemies (Visuals/Attacks/Weighting)Live/Level 40 Wave Dungeon/Enemies (Visuals/Attacks/Weighting)0.0%2Loot tablesLive/Level 40 Wave Dungeon/Loot tables0.0%2Dungeon QuestsLive/Level 40 Wave Dungeon/Dungeon QuestsDungeon KeyLive/Level 40 Wave Dungeon/Dungeon KeyChange Wave Dungeon reward systemLive/Level 40 Wave Dungeon/Change Wave Dungeon reward systemMapLive/Level 40 Dungeon #1/Map0.0%2Enemies (Visuals/Attacks/Placement)Live/Level 40 Dungeon #1/Enemies (Visuals/Attacks/Placement)0.0%2Loot tablesLive/Level 40 Dungeon #1/Loot tables0.0%2Dungeon KeyLive/Level 40 Dungeon #1/Dungeon KeyDungeon QuestsLive/Level 40 Dungeon #1/Dungeon QuestsQuest restrictions for dungeonsLive/Level 40 Dungeon #1/Quest restrictions for dungeonsMapLive/Level 40 Dungeon #2/Map0.0%2Enemies (Visuals/Attacks/Placement)Live/Level 40 Dungeon #2/Enemies (Visuals/Attacks/Placement)0.0%2Loot tablesLive/Level 40 Dungeon #2/Loot tables0.0%2Dungeon QuestsLive/Level 40 Dungeon #2/Dungeon QuestsZone PlanningLive/Main City/Zone PlanningInterior MapLive/Main City/Interior MapNPCsLive/Main City/NPCsQuestsLive/Main City/QuestsFast TravelLive/Main City/Fast TravelAuction HouseLive/Main City/Auction HouseLink items in chatLive/Main City/Link items in chatPlace mailboxesLive/Main City/Place mailboxesPlace bankLive/Main City/Place bankBetter lag compensationLive/Other/Better lag compensationSkip wave dungeon wait timeLive/Other/Skip wave dungeon wait timeShow head icon for talk to quest objectiveLive/Other/Show head icon for talk to quest objectiveUpdate for Halloween 2024Live/Other/Update for Halloween 2024Update for Christmas 2024Live/Other/Update for Christmas 2024Decide on new 5 point weaponsLive/Level 40 Zone/Rebalance Classes/Decide on new 5 point weaponsImplement new 5 point weaponsLive/Level 40 Zone/Rebalance Classes/Implement new 5 point weaponsSimulate strength of weaponsLive/Level 40 Zone/Rebalance Classes/Simulate strength of weaponsAdjust strength of weaponsLive/Level 40 Zone/Rebalance Classes/Adjust strength of weaponsArea 1Live/Level 40 Zone/House Interior Map/Area 1Area 3Live/Level 40 Zone/House Interior Map/Area 3Area 7Live/Level 40 Zone/House Interior Map/Area 7Area 8Live/Level 40 Zone/House Interior Map/Area 8Area 9Live/Level 40 Zone/House Interior Map/Area 9Area 10Live/Level 40 Zone/House Interior Map/Area 10Area 21Live/Level 40 Zone/House Interior Map/Area 21Area 22Live/Level 40 Zone/House Interior Map/Area 22Area 23Live/Level 40 Zone/House Interior Map/Area 23Area 24Live/Level 40 Zone/House Interior Map/Area 24Area 25Live/Level 40 Zone/House Interior Map/Area 25Area 26Live/Level 40 Zone/House Interior Map/Area 26Cave for Area 1Live/Level 40 Zone/Cave Map/Cave for Area 1Spider Cave for Area 5Live/Level 40 Zone/Cave Map/Spider Cave for Area 5Mine for Area 6Live/Level 40 Zone/Cave Map/Mine for Area 6Skywing Bastion indoor Area 6Live/Level 40 Zone/Cave Map/Skywing Bastion indoor Area 6Herbalists Cave Area 7Live/Level 40 Zone/Cave Map/Herbalists Cave Area 7Cave for Area 11Live/Level 40 Zone/Cave Map/Cave for Area 11Ruins of Windsor Area 12Live/Level 40 Zone/Cave Map/Ruins of Windsor Area 12Water Crystal Cave Area 21Live/Level 40 Zone/Cave Map/Water Crystal Cave Area 21Earth Crystal Cave Area 22Live/Level 40 Zone/Cave Map/Earth Crystal Cave Area 22Fire Crystal Cave Area 23Live/Level 40 Zone/Cave Map/Fire Crystal Cave Area 23Mausoleum Area 22Live/Level 40 Zone/Cave Map/Mausoleum Area 22Mine + Monastery Basement Area 18/19Live/Level 40 Zone/Cave Map/Mine + Monastery Basement Area 18/19Monastery ground/first floor Area 19Live/Level 40 Zone/Cave Map/Monastery ground/first floor Area 19Profession NPCsLive/Level 40 Zone/NPCs/Profession NPCsGem NPCLive/Level 40 Zone/NPCs/Gem NPCPremium Shop NPCLive/Level 40 Zone/NPCs/Premium Shop NPCArea 1-26Live/Level 40 Zone/NPCs/Area 1-26Area 1-26Live/Level 40 Zone/Enemies (Visuals/Attacks/Placement)/Area 1-26Area 1-26Live/Level 40 Zone/Quests/Area 1-26Plan Item progressLive/Level 40 Zone/Items/Plan Item progressVisualsLive/Level 40 Zone/Items/Visuals0.0%5NamesLive/Level 40 Zone/Items/NamesConsumables (Bread/PotionsLive/Level 40 Zone/Items/Consumables (Bread/PotionsResource visualsLive/Level 40 Zone/Professions/Resource visualsResource itemsLive/Level 40 Zone/Professions/Resource itemsCreate new recipes/skillsLive/Level 40 Zone/Professions/Create new recipes/skillsCreate new booksLive/Level 40 Zone/Professions/Create new booksGather node visualsLive/Level 40 Zone/Professions/Gather node visualsPlace new gather nodesLive/Level 40 Zone/Professions/Place new gather nodesProfession ShopsLive/Level 40 Zone/NPC Shops/Profession ShopsDefault gearLive/Level 40 Zone/NPC Shops/Default gearDefault weaponsLive/Level 40 Zone/NPC Shops/Default weaponsConsumablesLive/Level 40 Zone/NPC Shops/ConsumablesBarkeeperLive/Level 40 Zone/NPC Shops/BarkeeperTrashLive/Level 40 Zone/Loot Tables/TrashRandom DropsLive/Level 40 Zone/Loot Tables/Random DropsProfession mob resources dropsLive/Level 40 Zone/Loot Tables/Profession mob resources dropsProfession mob book dropsLive/Level 40 Zone/Loot Tables/Profession mob book dropsProfession gather nodesLive/Level 40 Zone/Loot Tables/Profession gather nodesGraceyardsLive/Level 40 Zone/Signs/GraceyardsDirectionsLive/Level 40 Zone/Signs/DirectionsDecide on graveyards/respawn positionsLive/Level 40 Zone/Map/Decide on graveyards/respawn positionsAdd new areasLive/Level 40 Zone/Map/Add new areasAdd new points of interestLive/Level 40 Zone/Map/Add new points of interestBossesLive/Level 40 Wave Dungeon/Enemies (Visuals/Attacks/Weighting)/BossesTrash MobsLive/Level 40 Wave Dungeon/Enemies (Visuals/Attacks/Weighting)/Trash MobsBossesLive/Level 40 Wave Dungeon/Loot tables/BossesTrash MobsLive/Level 40 Wave Dungeon/Loot tables/Trash MobsMonastery Residential WingLive/Level 40 Dungeon #1/Map/Monastery Residential WingMonastery CavernsLive/Level 40 Dungeon #1/Map/Monastery CavernsBossesLive/Level 40 Dungeon #1/Enemies (Visuals/Attacks/Placement)/BossesTrash MobsLive/Level 40 Dungeon #1/Enemies (Visuals/Attacks/Placement)/Trash MobsBossesLive/Level 40 Dungeon #1/Loot tables/BossesTrash MobsLive/Level 40 Dungeon #1/Loot tables/Trash MobsMonastery GardensLive/Level 40 Dungeon #2/Map/Monastery GardensMonastery Main HallLive/Level 40 Dungeon #2/Map/Monastery Main HallBossesLive/Level 40 Dungeon #2/Enemies (Visuals/Attacks/Placement)/BossesTrash MobsLive/Level 40 Dungeon #2/Enemies (Visuals/Attacks/Placement)/Trash MobsBossesLive/Level 40 Dungeon #2/Loot tables/BossesTrash MobsLive/Level 40 Dungeon #2/Loot tables/Trash MobsQuest/Drop ItemsLive/Level 40 Zone/Items/Visuals/Quest/Drop ItemsRare Drops (7 classes)Live/Level 40 Zone/Items/Visuals/Rare Drops (7 classes)Wave Dungeon Sets (7 classes)Live/Level 40 Zone/Items/Visuals/Wave Dungeon Sets (7 classes)Crafted Sets (7 classes)Live/Level 40 Zone/Items/Visuals/Crafted Sets (7 classes)Dungeon Sets (7 classes)Live/Level 40 Zone/Items/Visuals/Dungeon Sets (7 classes)PercentCount

Goals

Like last time the goals listed are only going so far, as they make sense. For everything which is either planned for an unknown iteration or needs to be done in between, I added the "Other" goal.

Keep in mind that nothing on this roadmap is final and interruptions with other work can happen at any time. Examples of this would be the balancing improvements on lower levels as they were often a hard stop players trying to reach max level, the infrastructure improvements to get rid of the server issues or the events which gave an opportunity to try out some new features intended for the next zone.

Minor Improvements

This category has now way more items in it, as I decided to put way more of the smaller tasks/goals into it. That's also why this category now contains bugfixes and smaller improvements. Some of the goals which are not player facing are kept vague like "Editor fixes" and there are also some which don't show up at all in the list as they are somewhat confidential or not confirmed bugs on my side. There will be probably the most progress in this category over the next time.

Level 40 Zone

Most of the goals we listed in the last roadmap are still open. For this version I decided on listing all the sub goals in more details, so its getting more clear how much work a whole zone actually is, and also how much work already is done towards the zone. Some of the sub goals are still a sum of goals, as that would only unnecessarily make the list longer without any benefit in information. Example for this would be the quest goal or the item sub goals for the visuals. I will probably extend those goals as soon as we start progress on those, so its easier to monitor progress for those.

If you are wondering what the Areas 1 to 26 are, those are the sub areas in which the new zone will be divided. Those can be seen a bit as quest hubs you will later progress through. That is also the reason, why a lot of the goals will be completed area by area.

Besides the content there are also a few new feature and bugfix goals I want to add in conjunction with the new zone. Some of the goals like Set Bonuses and the trigger system may not come with this zone, as they may add too much complexity to release in one big update. But features like the trigger system may be a good goal which could be shifted to one of the seasonal event patches in the "Other" goal, which allow some testing of it.

For the level 40 dungeon goals, most of the above-mentioned points also apply. Only notable change here is the addition of the quest restriction for dungeon entrance, to force a progression through the dungeons. With that we are also no longer rely on the teleporter trick as it is used for Bitterburg dungeon or the dungeon key trick as its used for Glynphyra.

Main City

This goal is mostly the same as in the last roadmap. Only new goals in there are the mailboxes and the bank. Besides that the item linking in chat moved here from the minor improvements, as this makes a lot of sense to have together with the auction house. Even if we probably are going to allow more things to link in chat besides items. But that will be a bigger change for the chat. All the other goals for the main city will receive more details, as soon as we start the zone planning for it.

Other

This new goal contains changes which are too big for the minor improvements or don't have a planned date yet. I will probably extend this list at a later point with missing goals which are somewhere already in my backlog and also often requested through suggestions.

Progress Updates

I hope through the more detailed version of the roadmap I can deliver on the "promise" to do more regular roadmap updates, as there are actually changes to it. Besides that I plan to do more streams again on Twitch, which got a bit sparse over the last year, were you can drop your feedback on the roadmap. Or if you don't want to wait for next stream our Discord is also always a good place to do so.